KID Tools GUI (KTG) 是一个可以读入 KID 公司出品的大多数游戏的资源(例如:图片、音乐、脚本等等),进行解析、显示、播放,以及导出为文件的工具。KTG为全图形化用户操作界面,使用方法请自行研究。
KTG的版本历史可以追溯为:KTG2(当前的版本)-> KTG -> KTC(KID Tools CMD) -> EvEctor & CvCetor(初版)。
KTG为本人业余兴趣作品,允许个人用户免费使用和自由分发,但禁止直接或间接地用其进行任何商业用途。KTG的版权为本人所有,本人将保留一切相关权利。
截止目前明确支持的游戏列表如下:
1. 梦のつばさ~Fate of Heart (梦之翼)
2. Never7~The end of infinity (第七夜~无限轮回的终结)
3. Ever17~The out of infinity (时光的羁绊)
4. Remember11~The age of infinity(时光的记忆)
5. 12RIVEN~The Ψcliminal of integral(记忆的迷路)
6. Memories Off (秋之回忆1)
7. Memories Off 2nd (秋之回忆2)
8. Memories Off Duet (秋之回忆1+2二重奏)
9. Memories Off~Typing~ (秋之回忆~打字游戏)
10. Memories Off~After Rain Vol.1 折鶴~ (秋之回忆外传1~折鹤)
11. Memories Off~After Rain Vol.2 想演~ (秋之回忆外传2~想演)
12. Memories Off~After Rain Vol.3 卒業~ (秋之回忆外传3~卒业)
13. Memories Off 3~想い出にかわる君~ (秋之回忆3~想君)
14. Memories Off 4~それから~ (秋之回忆4~从今以后)
15. Memories Off 4~それから Again~ (秋之回忆4~从今以后续篇)
16. Memories Off #5~とぎれたフィルム~ (秋之回忆5~中断的胶片)
(注:以上均指日文原版,其他语言版本未经测试)
KID Tools GUI (a.k.a. KTG)
by AyuanX
2008.07.17
<>Instruction Manual:
None. Do we need one?
<>What’s new:
# V2.1 Build 080717
1. RGB/BGR color auto correction for display
2. Full support with “12RIVEN -the Ψcliminal of integral-”
3. Full Support with “Memories Off History Series” of total 8 games
# V2.0 Build 080709
1. Character figure pack of game “12RIVEN” Supported
# V2.0 Build 080708
1. Explicit recognition of script pack of game “12RIVEN”
2. Escalate the priority of backgrouond thread by a little to guarantee audio playing quality
# V2.0 Build 080707
1. Employ GDI+ as graphic interface
2. Employ DirectSound as audio interface
3. Tranpsarent PNG with Alpha channel supported
4. Black/White background alternative (for better visual with transparent images)
5. Built-in OGG decoder added
6. Mousewheel scroll on image view supported
7. GUI stylish conformity, keyboard shortcut modification
7. Full support with game “Remember11 -the age of infinity-”
8. Limited support with game “12RIVEN -the Ψcliminal of integral-”
# V1.0 – V1.5
Sorry, I just can’t remember the details of history so long ago.
<>Issues:
1. RGB/BGR color auto correction is only effective for display. If you are gonna save the file to disk, you still need to do the BGR->RGB color conversion manually with some images.
2. Some character figures have got nasty noise stripes in the middle. My best guess is KID plays some trick with us, but I really don’t have time for this.
3. Since TGA doesn’t support 4bit palette, I have no other way but to convert such 4bit palette indexed images to greyscale images. Anyway, I still attach the original palette to the end of file, so you can revert the color back when necessary.
<>Miscellaneous:
So long, so tired, so messing.
Miracles sometimes occur, but one has to work terribly for them.
EOF
Download:
https://www.mediafire.com/file/s4yucf8j09gy1e9/KTG_v21b080717.rar/file
or
https://1drv.ms/u/s!ApL6R09Z-nAYgXQBWjXPzNRXOhg3?e=kPaY2c
Was looking for info like this for my project I am putting my thoughts into. Thank you very much :)
I generally do not comment to posts but I will in this case, to give some credit. I will bookmark this :)
请问有没有 KLZ 格式解析
这格式应该是压缩过的
想试着解压
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